Alpha Compute’s GAMEE Reports Q3 Record 94% YoY Growth, Reaches Monthly Profitability with over 118 million game-plays, Expands Into AI-Powered Consumer Applications
Key Highlights
- ➤GAMEE Q3 revenue estimated $1.71 million, up 94% year over year
- ➤GAMEE reached recurring Web2 revenue break-even and monthly profitability in August
- ➤GAMEE products generated 118 million gameplays and reached 7.01 million users
- ➤GAMEE is launching an AI-powered consumer applications vertical with initial products expected Q4 2026
- ➤GAMEE plans a Neo Publisher platform to co-publish successful external AI applications
Expert Statements
Martin Žákovec, CEO of GAMEE
“Q3 represents an important milestone for GAMEE”
Martin Žákovec, CEO of GAMEE
“We have demonstrated that we can grow the existing business while becoming more efficient, reaching monthly profitability and expanding our user base.”
Martin Žákovec, CEO of GAMEE
“At the same time, the acquisition of Alpha Compute gives us the opportunity to apply GAMEE’s consumer product and distribution expertise to one of the largest emerging markets in technology: AI-powered consumer applications.”
Martin Žákovec, CEO of GAMEE
“Our objective is not simply to build another AI app. We are building the infrastructure, development process and distribution engine to discover and scale an entire portfolio of AI products and ultimately to open that platform to external developers through a new Neo Publisher model.”
New York, NY, Oct. 07, 2026 (GLOBE NEWSWIRE) -- GAMEE, the gaming and digital rewards platform and a majority-owned subsidiary of Alpha Compute Corp. (Nasdaq: ALP) (“Alpha Compute” or the “Company”), a vertically integrated leader in Sovereign Super Intelligence, today announced record third-quarter results, marking four consecutive quarters of revenue growth and a significant milestone in GAMEE’s evolution.
GAMEE generated an estimated $1.71 million in Q3 revenue, representing 94% year-over-year growth compared with $879,000 in Q3 2025 and 63% quarter-over-quarter growth from $1.048 million in Q2 2026.
Get started
Create a free account to read the full story.
