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GameSquare Announces Peaky Blinders Digital Fan Experience, Advancing the Company's IP Monetization Strategy

ACCESSWIRE•12/11/2026•08:00 ET
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Key Highlights

  • ➤Peaky Blinders initiative expected to contribute seven figures in high-margin Q4 2026 revenue
  • ➤GameSquare plans Peaky Blinders Pass digital membership launch in Q4 2026
  • ➤Peaky Blinders game expected to launch later this year
  • ➤Simon’s Cat initiative generated approximately $50 million revenue and $9 million profit since 2024
  • ➤GameSquare plans additional entertainment, sports, music and media IP launches in 2027

Expert Statements

Justin Kenna, Chief Executive Officer of GameSquare

“Our Peaky Blinders initiative represents an exciting milestone in our strategy to transform globally recognized entertainment IP into scalable, high-margin revenue opportunities”

Justin Kenna, Chief Executive Officer of GameSquare

“We have spent years building the capabilities and relationships to help the world's leading brands, game publishers and entertainment properties engage their audiences. With FanEngine, we can now apply those same capabilities to premium IP where we participate directly in the economics, creating a meaningful new growth opportunity for GameSquare.”

Justin Kenna, Chief Executive Officer of GameSquare

“GameSquare's IP monetization strategy is just getting started. We expect to introduce multiple Peaky Blinders fan experiences in the coming months, while expanding our portfolio across entertainment, sports, music and media with additional launches planned for 2027. We believe these initiatives can become meaningful drivers of revenue growth, margin expansion and long-term shareholder value.”

FRISCO, TX / ACCESS Newswire / November 12, 2026 / GameSquare Holdings, Inc. (Nasdaq:GAME) ("GameSquare" or the "Company"), a leading media, entertainment and technology company, today announced plans for the initial rollout of its Peaky Blinders fan experience, marking an important milestone in the commercialization of its recently acquired FanEngine business and the Company's strategy to monetize globally recognized entertainment, sports, music and media intellectual property ("IP"). GameSquare expects its Peaky Blinders initiative to contribute seven figures of high-margin revenue in the fourth quarter of 2026, with a materially larger contribution to annual revenue and profitability in 2027.

The planned rollout will introduce the Peaky Blinders Pass, a digital membership experience designed to connect fans with digital collectibles, exclusive content, rewards and interactive gaming experiences. Fans will be able to earn experience points (XP) through participation and engagement, unlocking additional benefits as the platform expands. The Pass will serve as the foundation of a broader digital entertainment ecosystem, with plans for additional gaming experiences, exclusive merchandise and consumer products, creator collaborations, brand partnerships, digital content and live experiences. These initiatives are designed to establish direct relationships with fans and create multiple opportunities for engagement and monetization, which includes the expected launch of a Peaky Blinders game later this year.

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